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A mix of RPG and miniature skirmish
 
 « Argad ! » is a mix of role-playing game and miniature skirmish game.

   
The rules are devised for 28mm/25mm miniatures and work better when a game master (GM) or organizer imagines a scenario and story. They also work for very simple games at 1/72 scale.

   Our "friendly simultaneous" (no IGOUGO, no initiative) system may seem strange and unfamiliar at first, but is simple and encourages very fast moves and daring actions.

   Quick reference sheets include movement, shooting, and melee tables, which can be used easily to play adventures, skirmishes and fights.

   Each player is represented by a character: adventurer, warband chief, military officer... accompanied
by a small bunch of followers or small troop of warriors... or pirates... or soldiers... (typically 10-30 strong) or by a handful of companions only.

More extensions and explanations are always under work and/or being tested.

We apologise for awkward syntax and wording in the translations in English.

"Argad" means "attack" in the Breton language
(from the word "kad" which means fight or battle, same origin as the words "cad" in Welsh and "cath" in Irish).

Click on the PDF symbols to see or download the documents




Updated generic rules. Experience has shown it was necessary to state clearly what these rules are about and what they are not. This PDF document (48 pages) explains the basic system, answers a number of issues which caused problems, and a large part is devoted to suggestions and ideas for the RPG dimension which is the main interest and purpose of the rules. The French version of these generic rules has recently been updated too.

— Argad! generic rules
1st-argad-2020

48 pages,  April 2020



— Argad! generic supplement for cavalry and mounted troops (8 page, May 2020)  is here.
(Note: this document is a compilation of rule details about cavalry; it will soon be modified for a more friendly presentation).

— "Argad light" for confined gamers ...and/or to understand the system easily (1 page, April 2020) is here.



Dark Ages & Middle Ages


Weapons are mentioned when useful in a precise context, or omitted when unnecessary, but all reference sheets are compatible.


Reference sheet, 4th-7th C. March 2020


Reference sheet, 8th-11th C. March 2020


Reference sheet, mid-14th century March 2020


Sengoku Japan


Reference sheet, Sengoku Japan 16th century April 2020

(includes some explanations and suggestions)

The shooting table for arquebus will soon be modified to include a better effect of salvoes.


Black powder & muskets

Weapons are mentioned when useful in a precise context, or omitted when unnecessary, but all reference sheets are compatible.


Reference sheet, mid-16th century to mid-17th century   January 2021



Reference sheet, privateers and pirates c.1700 (ashore)   October 2020

    The privateers and pirates reference sheet may be used in conjunction with the previous sheet for early buccaneers or with the following one if other details are needed.


Reference sheet, 18th C. and early 19th C.   January 2021


Remark : the usual melee system does not work well for cavalry lancers of this period, an improvement will be suggested soon.


Tables for 18th C. and early 19th C. firearms   January 2021

    These two last documents are valid from c.1700 till the first decades of the 19th century (and even till Zorro, The Miserables, and the Alamo).



Older suggestions and ideas (parts of which may be outdated)
   PCs, NPCs, wounds and healing (December 2013)
   Meteo dice & emoticon dice (March 2012)
 



Some inspiring AARs, with many pictures!

— 28 mm / 25 mm:

Dark Ages (Arthurian)
Ferry Cross the Loire
The war of Angles and Picts in the Vita Gobrieni
Struggle for Kerantrech: here and here
A village between them
The giant in the valley
Revenge for a village
A village too far

Dark Ages (Vikings)
My drakkar for a horse!
The infamy of Leif Sigursen

Hundred Years War (early HYW, mid-14th century)
Big rise in traitor value (in French, many detailed pictures)
Two dukes, one crown
A fight for a dyke
The banks of the river Loire
Return of the alchemist
A village of merchants
Black powder and alchemist blood

Samurais (Sengoku Japan)

Fall of the Haru clan (in French, many detailed pictures)
Eliminate all threats on your domain (in French, many detailed pictures)
Defend the borders (in French, many detailed pictures)
Hojo unification (in French, many detailed pictures)
Ichi's revenge (in French, many detailed pictures)
Bad karma for the heirs (in French, many detailed pictures)

Hard Times for Nakagawa Family (in French, many detailed pictures)
The Fate of a Merchant (short video and AAR in French)
First game in a 16th century (Sengoku period) campaign

Thirty Years War
Beer, wagons, and spells
Pictures of another TYW game
Pictures of a TYW skirmish game
Another TYW skirmish...
A TYW skirmish...

Privateers and pirates c.1700
A game for two pirates
Mystery at Saint-Domingue
Raid on San Augustin
Tobacco smuggling on the coast of Brittany
WoSS and pirates game on three tables

French Revolutionary Wars
The Blues and the Whites

Old West
A new mayor for Scratchbuilt Town (in French, many detailed pictures)

Colonial (Sudan c. 1882)

The battle of Korduf

Fantasy:
La vallée vierge (in French)
The eye of the Sad Dragon
A pyramid with hyenas
The temple of the Sad Dragon


— 1/72 plastic (in French):

Barbecue préhistorique
Pillage d'un village égyptien
Grabuge à la ferme
Nettoyage à Bornanbusc
Incident à la frontiere nord
Rapport N°291219001 - Tombeau de Khnakhta
Rapport N°150819 01
Black Hawk Dawn
Tous à la manif !
Rapport N°011219 03
Assault à Targanizac







These skirmish rules were first published in 1996 as a bilingual (Breton + French) booklet. During a few years, a fanzine called « An Argader » published updates, extensions, scenarios, and discussions. The fanzine no longer exists but has been replaced by our forum.


Cover of the 1996
bilingual edition of the rules