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   « Argad ! » is a mix of role-playing game and miniature skirmish game.

    These rules work better when a game master (GM) or organizer imagines a scenario and story. Players should consider their miniatures as living characters, not game pawns.

   The rules are devised for 28mm miniatures and large gaming tables with many terrain features (but it’s possible to play with other miniature scales).

   Our "friendly simultaneous" (no IGOUGO, no initiative) system may seem strange and unfamiliar at first, but is simple and encourages fast moves and daring actions.

   Quick reference sheets include movement, shooting, and melee tables, which can be used easily to play adventures, skirmishes and fights.

   Each player is represented by a character: adventurer, warband chief, military officer... accompanied
by a small bunch of followers or a small troop of warriors... or pirates... or soldiers... (typically 10-30 strong).
 
  There is no complicated game mechanism, it’s man-to-man (or woman) quick combat resolution, but the rules also allow optional tactical choices (close order, shield wall, fire by volley).

  This ruleset i
s certainly not intended for game tournaments! Players are not even encouraged to devise all details of their fighting force themselves: as real adventurers or commanders they should do with what's been decided by the GM, depending on context and scenario, instead of spending days calculating army lists off-table. ;)

  And, um, many extensions are not complete, or need updates, or are still being tested... but it’s free.
  We apologise for awkward syntax in the English translations.


RECENT UPDATES



Quick reference sheet
Mid-16th century to mid-17th century, May 2019



Quick reference sheet
Privateers and pirates, April 2019



Quick reference sheet
18th century - early 19th century, May 2019






Some interesting AARs have been translated in English, with many pictures!

Dark Ages ("arthurian"):
The war of Angles and Picts in the Vita Gobrieni
A village between them
The giant in the valley
Revenge for a village
A village too far

Dark Ages (Vikings):
My drakkar for a horse!
The infamy of Leif Sigursen

Hundred Years War, 14th century:
Two dukes, one crown
A fight for a dyke
The banks of the river Loire
Return of the alchemist
A village of merchants
Black powder and alchemist blood

Samurais:
Hojo unification (in French, many very detailed pictures)
Ichi's revenge (in French, many very detailed pictures)
Bad karma for the heirs (in French, many very detailed pictures)

Hard Times for Nakagawa Family (in French, many very detailed pictures)
The Fate of a Merchant (link to short video, and to AAR in French)
First game in a 16th century (Sengoku period) campaign

Thirty Years War:
http://leadadventureforum.com/index.php?topic=80123.msg981827#msg981827
http://leadadventureforum.com/index.php?topic=72961.msg889534#msg889534
http://leadadventureforum.com/index.php?topic=72866.msg888217#msg888217
http://leadadventureforum.com/index.php?topic=67062.msg811415#msg811415
http://leadadventureforum.com/index.php?topic=63915.msg770370#msg770370

Pirates:
http://leadadventureforum.com/index.php?topic=83065.msg1019238#msg1019238
http://www.anargader.net/t674-raid-on-san-augustin-english-version#6113
http://leadadventureforum.com/index.php?topic=44633.msg519403#msg519403
http://leadadventureforum.com/index.php?topic=34623.msg406613#msg406613

Colonial (Sudan c. 1882):
The battle of Korduf

Fantasy:
La vallée vierge (in French)
The eye of the Sad Dragon
A pyramid with hyenas
The temple of the Sad Dragon


Downloads

    Texts printed in blue in the rules and tables are optional or advanced rules which can be ignored for a simple game.

   The "quick reference sheets" mention the most common weapons and tactical modifiers useful in their historical (or fantasy) context. All tables and weapons are compatible (effects and shooting ranges are simplified for playability). Weapons of different historical periods mentioned in different reference sheets can be mixed in imaginary contexts.





« Argad ! » BASIC RULES

Warning: needs updates and complements not yet translated!
February 2014




A few explanatory DIAGRAMS

May 2014




Optional rules suggestions for player characters and NPC,
wounds and healing of characters,
and an empty chart for LOCATION DICE

December 2013



Optional rules suggestions and empty charts for
WEATHER DICE,
EMOTIDICE,
and the famous "Hrrmmph... IT COULD TAKE SOME TIME!" optional rule

February 2012




Quick reference sheet
4th-7th century
(End of Roman Empire + early Dark Ages)

December 2015




Quick reference sheet
8th-11th century (second half of the Dark Ages)

December 2015




Quick reference sheet
14th century (first part of the HYW)

December 2015








These skirmish rules were first published in 1996 as a bilingual (Breton + French) booklet. During a few years, a fanzine called « An Argader » published updates, extensions, scenarios, and discussions. The fanzine no longer exists but has been replaced by our forum.


Cover of the 1996
bilingual edition of the rules